AoeStats
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Arabia

504763278Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 31m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1290
+17
1271
+18
🇦🇺 Khmer · Australia
1266
+18
🇫🇷 Ethiopians · France
1263
+18
🇻🇳 Vietnamese · Vietnam
1438
-23
🇻🇳 Magyars · Vietnam
1354
-20
🇻🇳 Maya · Vietnam
1249
-15
🇻🇳 Berbers · Vietnam
1188
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,668 9:33 26:55 — ⚔ Archer Rush
49 1,554 10:04 22:46 — ⚔ Scout Rush
45 1,413 9:36 29:06 — ⚔ Scout Rush
42 1,338 10:25 23:08 — ⚔ Scout Rush
41 1,283 9:32 25:52 — ⚔ Drush into Archers
38 1,202 9:53 22:54 — ⚔ Scout Rush
36 1,136 10:47 25:56 — ⚔ Archer Rush
28 869 10:45 22:21 —

Resources

Player Food Wood Gold Stone Spent Collected
10,570 6,952 1,870 200 19,592 19,788
6,670 7,578 1,750 575 16,573 16,532
10,250 5,053 670 100 16,073 19,180
7,725 5,102 2,750 200 15,777 16,640
11,380 3,705 350 0 15,435 16,989
5,675 5,635 3,605 0 14,915 15,529
4,525 4,323 2,715 125 11,688 14,736
4,195 4,526 2,470 5 11,196 13,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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