AoeStats
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Four Lakes

503118002Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 51m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1239
+13
🇦🇹 Mongols · Austria
1226
+14
🇨🇿 Vikings · Czechia
1224
+14
🇸🇪 Byzantines · Sweden
1133
+18
🇨🇳 Japanese · China
1220
-17
🇨🇳 Persians · China
1218
-17
🇬🇧 Franks · United Kingdom
1160
-14
🇩🇪 Chinese · Germany
1131
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,743 12:11 16:42 29:43 ⛏ Fish Boom FC
45 2,316 11:17 16:04 35:53 ⚔ Fish Boom into Archers FC
43 2,184 11:04 22:00 36:45 ⚔ Fish Boom into Scouts
36 1,825 12:13 16:17 30:37 ⛏ Fish Boom FC
28 1,433 10:02 20:58 — ⚔ Fish Boom into Scouts
26 1,354 11:46 18:32 33:28 ⚔ Fish Boom into Scouts
23 1,184 10:34 14:51 39:04 ⛏ Fast Castle
23 1,200 12:06 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,020 39,670 19,340 4,950 81,980 90,817
28,480 31,645 8,570 4,495 73,190 88,105
38,255 17,995 13,070 3,700 73,020 82,556
30,425 17,113 8,415 2,150 58,103 74,269
10,045 11,730 8,505 230 30,510 34,637
14,005 6,725 7,025 1,450 29,205 31,206
13,315 10,440 3,265 200 27,220 29,652
K
7,935 8,230 1,135 1,050 18,350 20,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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