AoeStats
← RDA Ronan

Nomad

507782428Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 54m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1275
+14
🇦🇷 Portuguese · Argentina
1209
+17
🇦🇷 Berbers · Argentina
1175
+18
🇪🇸 Persians · Spain
1135
+19
🇨🇳 Tupi · China
1278
-19
🇨🇳 Mongols · China
1226
-17
🇪🇸 Sicilians · Spain
1197
-16
🇬🇧 Slavs · United Kingdom
1188
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,491 13:39 25:15 49:44 ⛏ Fish Boom FC
44 2,416 13:43 20:30 37:39 ⛏ Fish Boom into Fire Galleys FC
43 2,316 12:55 18:13 35:32 ⛏ Fish Boom FC
41 2,211 13:25 23:28 43:23 ⚔ Fish Boom into Champis
33 1,815 14:39 19:22 49:11 ⛏ Fish Boom FC
32 1,720 12:20 25:29 42:44 ⚔ Archer Rush
29 1,555 14:30 21:43 34:35 ⛏ Fish Boom FC
26 1,387 14:34 30:01 43:26 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
28,285 31,310 16,865 4,950 81,410 84,467
25,420 15,582 14,410 4,850 60,262 70,989
22,845 17,525 10,170 1,350 51,890 62,299
19,120 15,215 8,170 2,275 44,780 50,575
19,585 12,297 8,060 2,645 42,587 44,923
13,160 11,550 4,710 2,640 32,060 31,727
12,620 12,446 5,465 1,240 31,771 32,464
12,285 11,211 3,930 3,140 30,566 32,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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