AoeStats
← RDA Ronan

MegaRandom

506974059Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 76m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1288
+14
🇨🇴 Portuguese · Colombia
1245
+16
🇲🇽 Berbers · Mexico
1241
+16
🇺🇸 Teutons · United States
1231
+16
🇦🇷 Georgians · Argentina
1289
-17
🇦🇷 Goths · Argentina
1277
-17
🇦🇷 Gurjaras · Argentina
1201
-14
🇦🇷 Persians · Argentina
1201
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,559 7:59 20:42 46:29 ⚔ Archer Rush
44 3,399 9:22 13:15 37:18 ⛏ Fast Castle
42 3,240 8:36 18:43 33:08 ⚔ Scout Rush
42 3,232 8:57 13:20 48:34 ⛏ Fast Castle
41 3,170 7:57 18:57 37:53 ⚔ Scout Rush
39 2,979 7:36 22:27 41:55 ⚔ Archer Rush
34 2,602 8:55 23:30 46:02 ⚔ M@A into Archers into Towers
25 1,885 10:14 15:02 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,795 22,994 31,865 2,250 130,904 165,302
59,520 33,029 22,985 500 116,034 129,799
16,110 52,260 40,375 3,455 112,200 141,748
40,990 37,263 21,975 3,840 104,068 105,807
56,300 23,491 18,985 4,650 103,426 118,839
44,950 33,674 18,470 1,600 98,694 121,589
36,855 28,636 15,360 1,475 82,326 85,470
27,335 25,949 13,705 6,085 73,074 82,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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