AoeStats
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African Clearing

506964877Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 54m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1264
+13
🇦🇷 Bulgarians · Argentina
1257
+13
🇦🇷 Franks · Argentina
1185
+16
🇦🇷 Tatars · Argentina
1184
+17
🇨🇱 Malians · Chile
1215
-16
🇨🇱 Bengalis · Chile
1214
-16
🇨🇱 Wu · Chile
1211
-15
🇨🇱 Vikings · Chile
1139
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,511 12:26 16:58 40:36 ⛏ Fast Castle
42 2,279 11:27 24:36 41:56 ⚔ Scout Rush
33 1,810 12:58 17:03 39:44 ⛏ Fast Castle
31 1,669 13:21 27:07 43:26 ⛏ Fast Castle
28 1,552 14:47 20:07 41:47 ⛏ Fast Castle
28 1,511 16:05 25:50 53:14 ⚔ Drush
21 1,170 14:14 28:35 — ⚔ Drush into Skirms into Archers
20 1,078 13:01 23:01 35:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,270 11,168 17,845 2,625 57,908 60,721
21,005 18,235 13,425 3,400 56,065 65,023
15,725 21,854 13,105 3,695 54,379 61,875
26,665 12,925 10,640 2,250 52,480 59,797
15,050 18,835 11,510 1,050 46,445 49,817
20,580 12,424 7,615 2,115 42,734 53,445
17,595 9,803 6,425 3,970 37,793 41,316
6,435 6,493 1,380 530 14,838 16,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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