AoeStats
← RDA Ronan

African Clearing

506740556Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 63m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wu · Mexico
1177
+17
🇲🇽 Huns · Mexico
1167
+18
🇨🇳 Persians · China
1147
+19
🇲🇽 Lithuanians · Mexico
1139
+19
🇦🇷 Cumans · Argentina
1249
-21
🇦🇷 Berbers · Argentina
1203
-18
🇦🇷 Mongols · Argentina
1202
-18
🇪🇸 Magyars · Spain
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,213 13:51 28:15 — ⚔ Scout Rush
41 2,570 11:28 22:27 39:16 ⚔ Scout Rush
37 2,315 13:40 17:31 37:02 ⛏ Fast Castle
36 2,251 13:26 18:37 44:52 ⛏ Fast Castle
34 2,124 14:09 19:19 — ⛏ Fast Castle
31 1,933 13:22 22:11 41:55 ⚔ Scout Rush
30 1,891 15:24 19:09 38:06 ⛏ Fast Castle
24 1,539 15:46 20:42 44:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,025 23,365 20,630 3,250 84,270 109,937
29,130 27,660 14,345 5,800 76,935 88,930
27,975 16,617 22,255 1,250 68,097 72,228
29,335 12,625 20,510 4,570 67,040 76,941
28,630 14,085 15,920 2,130 60,765 88,758
13,015 12,975 7,680 3,300 36,970 62,426
15,120 12,425 5,175 1,250 33,970 35,681
14,155 8,468 640 550 23,813 23,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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