AoeStats
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African Clearing

506556162Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1346
+12
🇦🇷 Poles · Argentina
1284
+14
🇦🇷 Sicilians · Argentina
1275
+14
🇦🇷 Inca · Argentina
1233
+16
🇵🇪 Mongols · Peru
1276
-15
🇨🇴 Vietnamese · Colombia
1245
-14
🇨🇱 Gurjaras · Chile
1228
-14
🇮🇱 Magyars · Israel
1225
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,517 12:37 24:40 — ⚔ Scout Rush
38 1,481 13:22 23:04 — ⚔ Scout Rush
33 1,311 13:07 17:14 — ⛏ Fast Castle
32 1,281 13:22 22:35 — ⚔ Scout Rush
31 1,237 14:11 18:41 — ⛏ Fast Castle
28 1,114 15:03 18:56 — ⛏ Fast Castle
28 1,113 13:09 17:13 35:40 ⛏ Fast Castle
27 1,053 13:21 19:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,635 8,717 4,030 1,055 31,437 33,469
13,455 7,183 5,445 1,050 27,133 31,132
10,890 9,971 5,125 400 26,386 26,682
11,875 6,606 4,090 500 23,071 24,774
11,115 5,535 2,225 850 19,725 20,639
8,655 6,080 2,945 1,300 18,980 20,772
8,195 5,925 2,205 1,755 18,080 18,169
6,310 3,236 1,425 950 11,921 11,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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