AoeStats
← RDA Ronan

African Clearing

506416915Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 26m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1218
+15
🇦🇷 Vietnamese · Argentina
1218
+15
🇦🇷 Malay · Argentina
1232
-16
🇩🇪 Malians · Germany
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,092 14:45 19:35 — ⚔ M@A FC
33 880 13:49 17:55 — ⛏ Fast Castle
30 800 12:32 16:29 — ⛏ Fast Castle
20 524 13:44 22:22 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,500 4,728 2,480 760 12,468 12,005
4,300 4,055 2,135 305 10,795 10,477
4,450 4,884 695 255 10,284 10,141
4,885 2,935 855 300 8,975 9,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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