AoeStats
← RDA Ronan

African Clearing

506410144Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 37m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1203
+15
🇦🇷 Cumans · Argentina
1203
+15
🇪🇸 Huns · Spain
1189
-15
🇨🇴 Persians · Colombia
1180
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,275 12:57 17:29 36:04 ⛏ Fast Castle
32 1,175 12:54 29:43 — ⚔ Scout Rush
24 874 14:49 18:42 — ⛏ Fast Castle
19 695 14:56 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,615 8,422 4,120 1,545 22,702 23,421
11,135 5,822 2,545 850 20,352 20,455
7,490 6,145 740 2,100 16,475 17,358
4,425 3,555 300 495 8,775 8,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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