AoeStats
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Arabia

505360597Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 62m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1214
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Player eAPM Actions Feudal Castle Imperial Opening
67 4,206 9:26 24:04 41:24 ⚔ Archer Rush
57 3,540 9:07 20:29 39:47 ⚔ Scout Rush
52 3,278 9:20 24:11 39:31 ⚔ Archer Rush
48 3,034 11:34 15:22 38:46 ⛏ Fast Castle
47 2,919 8:55 20:30 42:39 ⚔ Scout Rush
43 2,693 10:17 15:09 43:04 ⛏ Fast Castle
29 1,838 9:30 15:27 50:47 ⛏ Fast Castle
20 1,283 11:53 15:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,345 13,303 13,780 3,540 62,968 64,753
11,860 23,697 23,310 1,075 59,942 63,289
20,570 17,095 12,400 1,180 51,245 56,305
25,235 7,958 16,480 1,530 51,203 54,950
14,550 19,959 13,555 2,930 50,994 57,725
19,350 9,508 9,790 2,205 40,853 43,286
14,800 10,073 3,655 2,920 31,448 36,523
6,275 4,176 1,155 650 12,256 13,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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