AoeStats
← RDA Ronan

Arabia

505357777Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 20m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1413
+11
🇦🇷 Tupi · Argentina
1316
+15
🇦🇷 Malay · Argentina
1207
+20
🇦🇷 Koreans · Argentina
1195
+19
🇹🇼 Mapuche · Taiwan
1345
-19
🇪🇨 Lithuanians · Ecuador
1295
-17
🇲🇽 Inca · Mexico
1256
-15
🇺🇸 Goths · United States
1224
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,228 8:31 — — ⚔ Archer Rush
56 1,160 8:53 20:26 — ⚔ Scout Rush
51 1,045 9:47 — — ⛏ Fast Castle
41 853 10:41 15:19 — ⛏ Fast Castle
38 790 9:39 20:39 — ⚔ Scout Rush
30 630 10:19 15:38 — ⛏ Fast Castle
28 573 11:11 17:20 — ⛏ Fast Castle
26 529 9:48 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,700 3,323 840 650 8,513 8,735
5,145 2,597 650 0 8,392 9,273
3,325 3,023 1,675 0 8,023 8,371
4,410 2,426 585 0 7,421 9,216
4,120 2,891 200 0 7,211 8,939
3,535 3,010 460 100 7,105 7,376
3,350 2,304 435 650 6,739 7,010
2,740 2,322 145 0 5,207 6,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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