AoeStats
← RDA Ronan

African Clearing

505329468Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 52m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1438
+9
🇳🇴 Gurjaras · Norway
1413
+10
🇺🇸 Bohemians · United States
1395
+11
🇨🇱 Cumans · Chile
1349
+12
🇦🇷 Byzantines · Argentina
1453
-17
🇦🇷 Vietnamese · Argentina
1236
-9
🇦🇷 Armenians · Argentina
1215
-8
🇦🇷 Aztecs · Argentina
1203
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 3,031 12:13 26:13 48:46 ⚔ Archer Rush
47 2,511 12:59 22:14 38:36 ⚔ Scout Rush
38 2,000 13:19 22:21 43:05 ⛏ Fast Castle
37 1,943 14:26 18:02 — ⛏ Fast Castle
29 1,510 11:40 28:38 — ⚔ Archers into Skirms
27 1,419 12:43 26:41 — ⚔ Scouts into Skirms
26 1,360 15:10 22:41 — ⛏ Fast Castle
23 1,231 14:22 21:03 35:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,220 27,750 15,725 6,050 66,745 80,506
30,600 20,641 5,930 3,995 61,166 65,260
25,050 11,656 13,505 1,050 51,261 61,705
12,870 13,598 5,765 2,750 34,983 36,596
14,260 10,156 3,530 3,200 31,146 34,028
9,320 9,553 1,220 1,830 21,923 23,121
8,220 6,334 1,965 425 16,944 18,364
6,050 5,691 3,585 1,525 16,851 17,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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