AoeStats
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MegaRandom

505056555Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1205
+17
🇦🇷 Malay · Argentina
1198
+17
🇦🇷 Vietnamese · Argentina
1186
+17
🇦🇷 Turks · Argentina
1185
+18
🇸🇪 Italians · Sweden
1347
-23
🇸🇪 Ethiopians · Sweden
1247
-18
🇸🇪 Hindustanis · Sweden
1147
-14
🇸🇪 Vietnamese · Sweden
1137
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,935 11:42 20:23 29:44 ⚔ M@A into Archers
49 1,843 11:02 15:04 28:10 ⛏ Fast Castle
49 1,855 9:55 14:27 31:30 ⛏ Fast Castle
47 1,752 10:31 16:13 34:08 ⛏ Fast Castle
45 1,671 11:15 15:42 36:47 ⛏ Fast Castle
35 1,308 9:56 15:47 33:07 ⛏ Fast Castle
30 1,121 13:34 20:38 — ⚔ Archer Rush
18 662 11:55 16:09 32:30 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,235 15,416 10,260 3,050 47,961 55,519
13,825 19,953 9,735 2,150 45,663 49,862
23,860 8,890 9,265 750 42,765 46,280
19,145 12,458 8,040 2,360 42,003 48,778
18,870 8,395 11,005 2,345 40,615 43,031
14,130 13,148 6,925 2,250 36,453 42,488
13,075 11,205 2,090 1,840 28,210 32,760
7,850 10,536 1,695 950 21,031 23,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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