AoeStats
← RDA Ronan

MegaRandom

505043738Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1214
+17
🇦🇷 Slavs · Argentina
1203
+17
🇬🇧 Maya · United Kingdom
1177
+18
🇷🇴 Italians · Romania
1133
+20
🇦🇷 Bohemians · Argentina
1239
-19
🇦🇷 Celts · Argentina
1230
-18
🇦🇷 Dravidians · Argentina
1218
-18
🇪🇸 Gurjaras · Spain
1203
-17
Player eAPM Actions Feudal Castle Imperial Opening
94 4,400 11:09 18:12 37:06 ⚔ Archer Rush
48 2,274 9:12 24:41 39:42 ⚔ Skirmisher Rush
43 2,006 9:56 25:48 43:19 ⚔ Fish Boom into Scouts
43 1,996 10:24 15:18 40:13 ⛏ Fast Castle
42 1,962 11:11 17:05 — ⛏ Fast Castle
29 1,370 12:31 17:51 35:16 ⛏ Fish Boom FC into Galleys
28 1,325 10:25 21:48 39:22 ◆ FC into Fire Galleys
27 1,244 12:42 16:25 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,805 16,405 10,315 2,365 50,890 56,548
17,095 13,025 10,965 2,200 43,285 50,444
15,755 11,475 8,975 3,000 39,205 40,171
10,400 14,297 9,475 3,550 37,722 44,343
13,215 15,069 6,250 2,800 37,334 40,663
13,505 12,629 6,745 1,630 34,509 40,818
14,580 13,027 5,035 1,075 33,717 36,052
11,505 6,740 4,080 835 23,160 24,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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