AoeStats
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African Clearing

505035932Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Huns · Dominican Republic
1267
+15
🇨🇳 Mapuche · China
1259
+15
🇭🇰 Wei · Hong Kong SAR China
1229
+16
🇹🇷 Japanese · Türkiye
1214
+17
🇦🇷 Vietnamese · Argentina
1255
-16
🇦🇷 Malay · Argentina
1246
-16
🇦🇷 Mongols · Argentina
1234
-16
🇪🇸 Magyars · Spain
1218
-15
Player eAPM Actions Feudal Castle Imperial Opening
77 3,671 14:50 22:41 40:35 ⚔ Scout Rush
44 2,106 13:15 21:36 38:07 ⚔ Scout Rush
42 2,026 13:01 18:41 40:25 ⛏ Fast Castle
42 2,013 14:54 25:08 — ⚔ Scout Rush
41 1,942 13:52 17:57 44:17 ⛏ Fast Castle
38 1,799 12:49 18:00 38:35 ⛏ Fast Castle
34 1,609 15:08 19:31 — ⛏ Fast Castle
17 812 14:26 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,455 18,296 11,185 4,400 55,336 55,394
20,175 21,648 12,075 1,260 55,158 64,376
16,595 20,987 12,770 2,400 52,752 60,056
13,930 20,825 12,250 1,800 48,805 50,766
19,915 9,672 8,940 3,100 41,627 48,658
18,290 12,775 6,655 2,350 40,070 51,449
9,115 6,186 1,020 1,400 17,721 17,540
3,805 3,156 250 525 7,736 7,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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