AoeStats
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Black Forest

505025114Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 65m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Turks · Denmark
1407
+14
🇵🇪 Koreans · Peru
1402
+14
🇦🇷 Jurchens · Argentina
1393
+15
🇹🇼 Franks · Taiwan
1369
+16
🇧🇷 Spanish · Brazil
1701
-27
🇦🇷 Persians · Argentina
1272
-11
🇦🇷 Ethiopians · Argentina
1257
-11
🇦🇷 Maya · Argentina
1244
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 4,263 12:02 15:38 29:43 ⛏ Fast Castle
46 3,005 10:15 16:23 33:44 ⛏ Fast Castle
43 2,816 12:37 20:00 27:30 ◆ FC into Fast Imp
39 2,537 13:59 18:14 33:29 ⛏ Fast Castle
39 2,536 11:35 15:26 29:17 ⛏ Fast Castle
36 2,343 13:15 17:38 45:43 ⛏ Fast Castle
31 2,010 11:23 15:11 29:00 ⛏ Fast Castle
27 1,755 14:15 19:15 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,590 27,885 41,045 5,725 120,245 128,115
49,655 27,903 38,530 2,295 118,383 147,453
27,580 51,950 34,960 3,500 117,990 147,743
52,710 31,000 30,835 850 115,395 130,863
46,195 30,648 22,845 2,765 102,453 105,152
27,200 38,054 26,570 2,380 94,204 100,101
28,965 31,674 10,210 1,575 72,424 84,044
17,190 21,840 11,340 4,625 54,995 62,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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