AoeStats
← RDA Ronan

Arabia

504908453Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 45m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1303
+13
🇦🇷 Magyars · Argentina
1229
+15
🇺🇸 Persians · United States
1232
-14
🇺🇸 Inca · United States
1217
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,190 8:51 23:44 43:55 ⚔ Scout Rush
46 2,101 9:15 24:17 37:08 ⚔ Archer Rush
41 1,854 9:44 30:12 — ⚔ Scout Rush
33 1,516 9:24 21:06 —

Resources

Player Food Wood Gold Stone Spent Collected
17,505 16,362 9,945 1,795 45,607 48,429
10,650 10,795 9,255 2,845 33,545 40,324
11,370 10,074 3,870 3,020 28,334 29,706
11,195 7,769 3,295 1,555 23,814 24,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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