AoeStats
← RDA Ronan

African Clearing

504902230Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 13m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1390
+12
🇦🇷 Turks · Argentina
1330
+14
🇦🇷 Jurchens · Argentina
1299
+15
🇦🇷 Byzantines · Argentina
1335
-16
🇦🇷 Portuguese · Argentina
1274
-13
🇦🇷 Chinese · Argentina
1253
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 696 12:58 — —
34 463 10:35 — — ⚔ Scout Rush
34 453 12:45 — —
32 427 12:44 — —
27 358 — — —
26 355 12:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,075 1,163 50 10 3,298 3,142
2,050 690 50 100 2,890 3,030
1,900 787 50 105 2,842 2,841
1,600 975 50 100 2,725 3,252
1,600 875 50 100 2,625 3,222
900 728 0 100 1,728 2,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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