AoeStats
← RDA Ronan

African Clearing

504889056Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 52m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1266
+16
🇺🇾 Vietnamese · Uruguay
1265
+16
🇸🇪 Koreans · Sweden
1247
+17
🇲🇽 Berbers · Mexico
1212
+19
🇦🇷 Vietnamese · Argentina
1292
-18
🇦🇷 Khmer · Argentina
1272
-17
🇦🇷 Spanish · Argentina
1270
-17
🇦🇷 Mongols · Argentina
1252
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,216 12:49 28:07 45:21 ⚔ Scouts into Towers into Skirms
36 1,902 12:25 19:14 — ⛏ Fast Castle
35 1,814 13:40 27:41 42:00 ⚔ Archer Rush
33 1,714 13:28 17:18 39:03 ⛏ Fast Castle
28 1,450 12:00 41:26 — ⚔ M@A into Archers
25 1,300 14:18 21:18 42:25 ⚔ Towers FC
24 1,250 13:11 17:26 — ⛏ Fast Castle
20 1,039 14:57 19:17 44:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,695 16,858 14,925 2,350 58,828 66,501
19,535 18,424 6,840 2,560 47,359 48,990
13,650 19,808 11,055 1,050 45,563 52,639
15,090 14,344 6,290 3,235 38,959 46,905
16,350 10,450 2,600 2,160 31,560 36,300
10,470 8,621 6,090 2,650 27,831 31,694
6,705 6,436 1,105 3,130 17,376 17,100
7,220 5,536 2,720 1,035 16,511 17,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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