AoeStats
← RDA Ronan

African Clearing

504876656Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 57m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1322
+15
🇹🇷 Teutons · Türkiye
1301
+16
🇳🇴 Bohemians · Norway
1287
+17
🇲🇽 Huns · Mexico
1242
+19
🇦🇷 Armenians · Argentina
1323
-17
🇦🇷 Romans · Argentina
1302
-17
🇦🇷 Hindustanis · Argentina
1300
-17
🇦🇷 Mongols · Argentina
1281
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,806 12:47 22:27 36:23 ⚔ Scout Rush
41 2,332 14:22 18:10 43:23 ⛏ Fast Castle
37 2,138 13:04 17:28 43:05 ⛏ Fast Castle
35 1,979 12:46 24:03 37:53 ⚔ Scout Rush
33 1,888 14:16 19:05 37:48 ⛏ Fast Castle
33 1,876 12:51 18:05 35:54 ⛏ Fast Castle
30 1,711 14:18 18:49 37:48 ⛏ Fast Castle
27 1,560 13:13 23:00 37:24 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,965 22,460 21,870 3,655 89,950 99,787
46,425 12,683 18,395 2,530 80,033 82,186
28,615 29,220 13,475 4,330 75,640 76,775
26,335 25,761 15,870 4,310 72,276 86,834
31,565 28,465 6,875 1,650 68,555 74,961
26,370 20,719 17,740 3,100 67,929 79,865
20,370 19,315 14,150 2,235 56,070 62,900
16,840 19,234 4,895 3,215 44,184 46,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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