AoeStats
← RDA Ronan

Arena

504360170Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 52m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1481
+8
🇦🇷 Koreans · Argentina
1315
+14
🇦🇷 Cumans · Argentina
1277
+15
🇦🇷 Persians · Argentina
1257
+15
🇨🇴 Teutons · Colombia
1330
-17
🇨🇴 Bohemians · Colombia
1275
-13
🇨🇴 Celts · Colombia
1251
-12
🇨🇴 Vikings · Colombia
1194
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,453 9:16 20:57 27:14 ⛏ Fast Castle
43 2,242 9:56 13:43 47:47 ⛏ Fast Castle
42 2,207 12:05 15:42 47:44 ⛏ Fast Castle
38 2,010 12:15 16:50 46:34 ⛏ Fast Castle
38 1,976 8:58 17:22 39:18 ⛏ Fast Castle
35 1,827 11:45 17:00 41:12 ⛏ Fast Castle
35 1,857 10:14 15:17 45:59 ⛏ Fast Castle
30 1,561 11:54 16:38 47:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,945 23,840 18,365 4,770 81,920 96,012
27,625 20,860 8,595 1,635 58,715 65,251
16,065 28,120 10,040 3,095 57,320 68,456
26,970 15,800 10,415 3,525 56,710 60,149
26,265 16,310 12,620 1,105 56,300 56,868
23,535 20,468 10,335 1,050 55,388 64,407
16,740 20,600 9,780 1,920 49,040 52,971
15,130 14,685 7,440 1,500 38,755 40,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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