AoeStats
← RDA Ronan

Arabia

504355781Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 29m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1471
+10
🇦🇷 Tatars · Argentina
1298
+17
🇦🇷 Berbers · Argentina
1258
+19
🇦🇷 Persians · Argentina
1238
+19
🇨🇳 Bohemians · China
1372
-18
🇺🇸 Bengalis · United States
1334
-17
🇦🇷 Gurjaras · Argentina
1300
-15
🇮🇳 Magyars · India
1298
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,167 10:40 16:07 — ⛏ Fast Castle
34 1,007 10:50 — —
34 1,017 9:19 25:59 — ⚔ Scout Rush
32 950 10:39 15:12 28:07 ⛏ Fast Castle
1 17 — — —
1 18 — — —
0 9 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,665 6,027 1,185 150 14,027 16,691
6,275 3,945 2,115 745 13,080 15,175
5,495 4,205 250 110 10,060 13,914
2,065 2,068 50 125 4,308 5,652
100 50 0 0 150 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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