AoeStats
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Black Forest

509183077Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 20m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1592
+8
🇺🇸 Tupi · United States
1452
+13
🇩🇪 Portuguese · Germany
1421
+13
🇨🇱 Dravidians · Chile
1361
+15
🇨🇿 Poles · Czechia
1401
-13
🇨🇭 Ethiopians · Switzerland
1376
-12
🇨🇿 Maya · Czechia
1370
-12
🇬🇧 Bulgarians · United Kingdom
1362
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 884 12:17 16:10 — ⛏ Fast Castle
40 837 14:14 — — ⚔ Drush
36 751 10:43 — — ⚔ Tower Rush
31 660 11:10 20:30 — ⛏ Fish Boom
21 437 12:19 16:33 — ⛏ Fast Castle
21 439 9:44 — — ⚔ Champi Rush
21 442 12:24 17:21 — ⛏ Fast Castle
19 392 12:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,200 2,965 320 970 11,455 11,397
4,635 3,570 650 0 8,855 9,610
3,930 3,318 775 210 8,233 8,117
3,975 3,482 475 165 8,097 10,174
3,250 2,036 100 1,125 6,511 6,243
3,450 2,558 385 35 6,428 7,602
3,415 2,440 435 30 6,320 7,555
1,650 1,600 95 0 3,345 4,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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