AoeStats
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Black Forest

507581187Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 42m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1785
+8
🇬🇧 Tupi · United Kingdom
1771
+9
🇷🇺 Romans · Russia
1753
+9
🇲🇽 Mongols · Mexico
1733
+11
🇺🇸 Georgians · United States
1788
-15
🇩🇪 Bohemians · Germany
1624
-10
🇺🇸 Hindustanis · United States
1554
-8
🇩🇪 Teutons · Germany
1425
-4
Player eAPM Actions Feudal Castle Imperial Opening
57 2,392 10:57 14:37 28:17 ⛏ Fish Boom FC
55 2,309 11:21 16:36 29:26 ⛏ Fast Castle
51 2,135 12:47 17:00 35:54 ⛏ Fish Boom FC
45 1,903 13:35 17:36 33:09 ⛏ Fish Boom FC
41 1,740 10:57 14:32 27:26 ⛏ Fish Boom FC
32 1,358 11:00 17:58 32:00 ⛏ Fish Boom FC
27 1,144 12:16 16:26 28:31 ⛏ Fast Castle
21 902 15:07 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,045 21,210 18,665 3,450 69,370 84,349
19,735 30,810 13,285 3,035 66,865 71,822
19,725 25,765 9,335 3,685 58,510 66,191
22,075 17,730 11,610 2,250 53,665 59,867
19,175 18,015 12,265 3,000 52,455 59,688
18,765 21,346 8,085 4,010 52,206 62,713
15,110 14,440 10,360 850 40,760 50,946
13,725 7,492 280 1,170 22,667 27,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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