AoeStats
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MegaRandom

507571187Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 71m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1609
+15
🇺🇸 Hindustanis · United States
1536
+18
🇩🇪 Bohemians · Germany
1517
+19
🇩🇪 Mongols · Germany
1401
+24
🇨🇱 Mongols · Chile
1619
-20
🇨🇳 Persians · China
1610
-20
🇹🇷 Malians · Türkiye
1578
-19
🇨🇳 Britons · China
1537
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,793 12:32 17:03 30:14 ⛏ Fish Boom FC
53 3,799 8:53 24:18 37:46 ⚔ Fish Boom into Towers FC
49 3,516 9:05 15:31 31:39 ⛏ Fish Boom FC
47 3,333 10:43 18:41 33:14 ⛏ Fish Boom FC
39 2,781 11:07 15:33 27:51 ⛏ Fish Boom FC
35 2,518 10:17 23:54 34:51 ⚔ Scout Rush
34 2,399 12:46 25:41 41:55 ⚔ M@A into Towers into Archers
26 1,825 11:17 18:30 35:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,520 38,667 36,290 3,185 120,662 122,879
51,880 30,255 23,300 1,035 106,470 120,468
26,595 50,928 21,485 4,700 103,708 124,187
29,920 43,916 22,900 2,540 99,276 112,102
34,555 25,636 15,465 3,550 79,206 94,431
17,825 30,861 18,325 6,935 73,946 79,900
28,520 33,798 8,080 2,790 73,188 84,309
31,990 16,302 18,305 1,260 67,857 99,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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