AoeStats
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Black Forest

505979675Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 29m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1573
+10
🇧🇪 Teutons · Belgium
1376
+18
🇩🇪 Mongols · Germany
1361
+18
🇺🇸 Hindustanis · United States
1228
+23
🇮🇹 Cumans · Italy
1464
-19
🇲🇽 Vikings · Mexico
1435
-18
🇫🇷 Slavs · France
1403
-17
🇺🇸 Aztecs · United States
1357
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 962 9:29 28:00 — ⚔ Scout Rush
31 940 12:33 20:46 — ⚔ M@A into Archers
29 877 15:03 18:36 — ⚔ M@A FC
23 684 12:13 18:19 — ⛏ Fast Castle
21 635 9:28 21:04 — ⛏ Fast Castle
20 588 13:01 16:54 — ⛏ Fast Castle
18 535 13:02 19:14 — ⛏ Fast Castle
12 347 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,885 7,391 2,860 600 20,736 21,336
9,340 6,951 1,410 530 18,231 21,126
8,450 8,212 200 505 17,367 19,342
8,145 3,250 2,280 0 13,675 13,635
8,790 3,760 550 0 13,100 13,969
5,710 5,168 1,005 330 12,213 14,262
4,450 2,948 1,000 100 8,498 8,705
450 235 50 0 735 717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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