AoeStats
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Arena

509588715Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 62m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
687
+14
🇧🇪 Vietnamese · Belgium
685
+14
🇷🇴 Franks · Romania
667
+15
🇫🇷 Bengalis · France
650
+16
🇲🇽 Romans · Mexico
701
-16
🇧🇬 Dravidians · Bulgaria
676
-16
🇦🇺 Britons · Australia
650
-15
🇧🇬 Romans · Bulgaria
577
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,359 13:31 18:51 29:12 ⛏ Fast Castle
21 1,299 11:19 18:12 38:37 ⛏ Fast Castle
19 1,170 12:12 18:23 28:47 ⛏ Fast Castle
17 1,041 11:35 21:13 40:41 ⚔ FC into Scouts
17 1,080 11:11 19:34 35:45 ⛏ Fast Castle
15 924 12:06 25:25 35:19 ⚔ Towers FC
15 941 10:46 20:01 34:34 ⛏ Fast Castle
14 858 10:45 22:49 36:31 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,740 21,100 12,055 1,470 66,365 93,816
29,325 11,550 18,880 1,500 61,255 86,157
20,175 22,530 12,315 2,865 57,885 60,114
21,275 19,930 11,340 4,900 57,445 67,936
19,410 13,055 19,100 3,365 54,930 67,606
23,685 17,360 8,840 2,260 52,145 60,372
16,635 13,285 10,020 2,155 42,095 53,552
11,340 13,745 4,250 1,665 31,000 38,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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