AoeStats
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Black Forest

508225155Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 57m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
722
+15
🇧🇪 Turks · Belgium
668
+17
🇫🇷 Mongols · France
696
-16
🇧🇷 Japanese · Brazil
685
-19
Player eAPM Actions Feudal Castle Imperial Opening
18 1,062 14:34 21:57 32:55 ⛏ Fast Castle
10 565 12:21 24:52 36:41 ⛏ Fast Castle
3 196 — — —
0 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,855 17,751 14,970 2,060 64,636 80,823
25,950 20,375 17,140 1,080 64,545 66,471
950 211 50 0 1,211 4,746
400 77 0 0 477 289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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