AoeStats
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MegaRandom

507076326Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 65m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Portuguese · Belgium
670
+14
🇩🇪 Slavs · Germany
659
+15
🇨🇳 Goths · China
640
+16
🇬🇧 Georgians · United Kingdom
651
-16
🇳🇴 Goths · Norway
631
-15
🇩🇪 Franks · Germany
616
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,189 13:17 18:29 31:28 ⛏ Fish Boom FC
23 1,467 14:32 19:30 32:36 ⛏ Fast Castle
15 995 12:47 21:21 46:40 ⛏ Fast Castle
15 993 12:25 21:43 40:46 ⛏ Fast Castle
14 915 15:08 28:29 46:39 ⛏ Fast Castle
10 640 12:43 24:29 39:07 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
57,795 32,679 18,920 2,350 111,744 138,265
45,405 25,940 15,090 6,225 92,660 100,063
25,360 16,755 9,325 5,995 57,435 59,157
24,680 14,591 9,105 3,025 51,401 67,593
21,565 17,065 9,085 1,555 49,270 53,654
10,460 9,125 4,725 200 24,510 31,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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