AoeStats
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Arena

507070829Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 43m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
685
+14
🇪🇸 Chinese · Spain
682
+14
🇪🇸 Mongols · Spain
630
+16
🇧🇪 Tatars · Belgium
670
-16
🇮🇹 Persians · Italy
641
-15
🇹🇼 Huns · Taiwan
607
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 963 10:39 19:57 — ⛏ Fast Castle
20 868 13:04 18:51 36:52 ⛏ Fast Castle
14 630 10:46 18:28 41:05 ⛏ Fast Castle
14 632 11:40 18:03 27:24 ⛏ Fast Castle
14 593 9:55 19:45 35:32 ⛏ Fast Castle
8 349 12:00 20:22 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,025 12,385 10,515 2,140 35,065 41,222
13,890 12,965 5,025 1,425 33,305 38,682
15,000 8,205 6,260 1,040 30,505 39,332
7,665 9,600 4,835 3,120 25,220 27,959
11,120 9,240 2,005 1,500 23,865 30,647
9,095 7,220 4,240 1,605 22,160 26,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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