AoeStats
← OxO

Arena

506434010Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 22m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
689
+17
🇪🇸 Cumans · Spain
688
+17
🇲🇽 Britons · Mexico
721
-18
🇧🇪 Khitans · Belgium
686
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 485 11:49 19:57 — ⚔ Towers FC
18 405 10:31 — —
10 215 11:53 — — ⚔ M@A Rush
10 221 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,125 2,710 530 0 7,365 9,174
2,925 3,031 775 500 7,231 7,886
3,000 2,140 220 125 5,485 6,302
1,350 175 0 0 1,525 4,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.