AoeStats
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Arena

510878241Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 42m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1414
+8
🇵🇪 Italians · Peru
1241
+13
🇵🇪 Persians · Peru
1168
+16
🇺🇸 Bengalis · United States
1209
-13
🇬🇧 Japanese · United Kingdom
1196
-12
🇬🇧 Britons · United Kingdom
1193
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,914 10:46 14:06 26:49 ⛏ Fast Castle
38 1,601 10:32 15:02 25:53 ⛏ Fast Castle
35 1,484 11:13 15:49 29:49 ⛏ Fast Castle
28 1,183 10:39 17:01 29:25 ⛏ Fast Castle
27 1,130 10:43 14:30 — ⛏ Fast Castle
27 1,152 10:23 17:54 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,045 19,815 15,195 2,250 63,305 71,465
17,760 23,815 14,215 3,080 58,870 63,016
24,180 14,750 15,840 1,600 56,370 58,375
17,920 15,845 5,200 3,460 42,425 49,072
11,680 11,293 4,575 1,300 28,848 31,535
8,625 8,620 7,465 1,500 26,210 31,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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