AoeStats
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MegaRandom

510465106Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 52m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
824
+15
🇴🇲 Saracens · Oman
798
+16
🇨🇳 Lithuanians · China
793
+16
🇺🇸 Celts · United States
774
+17
🇭🇰 Persians · Hong Kong SAR China
867
-19
🇲🇽 Bohemians · Mexico
856
-18
🇧🇷 Italians · Brazil
807
-16
🇵🇪 Burgundians · Peru
681
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,619 12:28 17:39 33:20 ⛏ Fish Boom FC
21 1,099 14:45 24:13 36:53 ⛏ Fish Boom FC
18 946 10:46 18:44 33:31 ⛏ Fast Castle
16 842 47:41 51:42 — ⛏ Fast Castle
16 830 — — —
12 614 13:24 22:17 30:58 ⛏ Fish Boom FC into Fast Imp
10 537 12:57 20:26 33:23 ⛏ Fast Castle
7 355 11:49 15:58 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,270 13,395 12,565 5,600 68,830 90,508
26,320 12,130 19,785 2,800 61,035 81,845
24,030 12,890 8,525 7,090 52,535 62,876
20,480 12,410 11,215 1,600 45,705 61,282
14,835 15,880 7,215 2,810 40,740 55,174
10,200 14,025 9,610 3,065 36,900 42,007
3,450 3,377 200 100 7,127 6,869
950 2,228 0 100 3,278 6,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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