AoeStats
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Baltic

510459264Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 23m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
880
+9
🇲🇽 Bohemians · Mexico
846
+10
🇲🇽 Italians · Mexico
722
-10
🇺🇸 Koreans · United States
710
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 708 11:49 19:29 — ⛏ Fish Boom FC
18 434 10:22 — — ⛏ Fish Boom into Fire Galleys FC
16 381 10:45 — — ⚔ Skirmisher Rush
8 186 11:39 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,625 5,150 880 360 11,015 12,049
3,475 3,983 525 0 7,983 11,208
3,500 2,650 970 650 7,770 9,467
3,085 2,885 300 180 6,450 8,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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