AoeStats
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Black Forest

509804538Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 58m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
817
+17
🇺🇾 Britons · Uruguay
728
+21
🇲🇽 Khmer · Mexico
844
-19
🇲🇽 Romans · Mexico
838
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 2,024 11:46 16:52 33:51 ⛏ Fast Castle
13 768 13:04 17:26 36:02 ⛏ Fast Castle
12 708 12:40 24:28 38:26 ⚔ FC into Archers
6 344 12:52 18:03 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,320 27,322 22,975 2,435 94,052 97,684
23,930 28,542 16,845 3,275 72,592 93,417
15,075 30,510 19,060 3,800 68,445 83,975
11,875 15,726 10,625 3,905 42,131 49,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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