AoeStats
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Lombardia

508030602Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
1309
+16
🇩🇪 Franks · Germany
1307
+16
🇮🇹 Mongols · Italy
1284
+17
🇨🇴 Spanish · Colombia
1260
+18
🇮🇹 Slavs · Italy
1422
-21
🇮🇹 Britons · Italy
1350
-19
🇮🇹 Ethiopians · Italy
1239
-14
🇮🇹 Spanish · Italy
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,068 10:51 15:19 29:08 ⛏ Fast Castle
46 2,724 11:02 15:37 29:41 ⛏ Fast Castle
44 2,569 9:47 20:26 33:44 ⚔ Scout Rush
37 2,178 9:41 21:18 38:35 ⚔ Scout Rush
37 2,146 11:37 16:38 33:13 ⛏ Fast Castle
26 1,516 9:16 19:59 34:07 ⚔ Scout Rush
22 1,282 11:45 15:26 31:02 ⛏ Fast Castle
21 1,257 11:03 15:58 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,010 37,704 24,395 4,085 99,194 110,174
13,025 42,393 31,555 6,150 93,123 104,128
47,495 19,705 11,360 3,095 81,655 92,651
30,930 19,717 21,510 4,535 76,692 93,590
32,195 17,164 22,360 3,585 75,304 81,851
31,825 20,435 13,510 3,650 69,420 75,849
22,040 28,987 15,695 1,550 68,272 71,581
14,875 27,878 19,170 4,650 66,573 89,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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