AoeStats
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African Clearing

510653671Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 45m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1194
+18
🇺🇸 Cumans · United States
1191
+18
🇺🇸 Khmer · United States
1189
+18
🇨🇱 Georgians · Chile
1119
+22
🇵🇪 Franks · Peru
1310
-21
🇦🇷 Mongols · Argentina
1242
-19
🇦🇷 Spanish · Argentina
1234
-19
🇨🇴 Huns · Colombia
1179
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,857 15:12 19:06 34:37 ⛏ Fast Castle
37 1,686 12:52 22:39 38:51 ⚔ Scout Rush
26 1,176 13:21 17:14 38:43 ⛏ Fast Castle
26 1,168 17:33 28:53 — ⚔ Tower Rush
25 1,123 14:11 — — ⚔ Tower Rush
24 1,095 14:37 31:03 — ⚔ Archer Rush
23 1,045 13:40 17:36 41:46 ⛏ Fast Castle
17 750 15:23 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,460 17,420 10,175 3,005 47,060 54,606
18,130 11,148 7,040 300 36,618 36,890
10,600 11,772 9,580 2,550 34,502 36,783
14,600 10,662 7,605 1,100 33,967 39,154
10,125 10,820 2,800 750 24,495 26,898
6,045 6,460 5,215 2,575 20,295 19,430
4,160 3,027 150 605 7,942 7,483
4,970 2,582 200 170 7,922 8,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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