Arabia
510100294Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
104m 36s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
DXT's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
DXT
D
Feudal Age
12:25
vs 9:49
btm 6%
Castle Age
22:36
vs 21:49
btm 38%
Imperial Age
40:56
vs 38:58
btm 34%
eAPM
30
vs 38
btm 31%
First military
15:50
vs 10:33
btm 13%
▼
Slow Feudal Age at 12:25 — slower than 94% of analysed players on Arabia
▼
Loom after the Feudal click (18:40) — usually safest before it
▼
First military only at 15:50 (Spearman) — later than 87% of analysed players on Arabia
▲
Town centers almost never idle — 12s across the first 22:36
Oldtimer The Gray
C
Feudal Age
10:05
vs 9:49
btm 42%
Castle Age
17:20
vs 21:49
top 7%
Imperial Age
41:58
vs 38:58
btm 27%
eAPM
13
vs 38
btm 3%
First military
19:32
vs 10:33
btm 6%
▲
Fast Castle Age at 17:20 — faster than 93% of analysed players on Arabia
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 19:32 (Militia) — later than 94% of analysed players on Arabia