AoeStats
← 意大利狙神

Black Forest

504778390Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 19m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1030
+15
🇨🇳 Chinese · China
1030
+15
🇸🇪 Spanish · Sweden
1021
-15
🇫🇷 Portuguese · France
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 728 12:44 — — ⛏ Fish Boom
29 554 10:58 — —
26 492 11:10 — — ⚔ Archer Rush
16 298 11:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,815 2,860 785 0 6,460 7,673
3,050 1,841 290 160 5,341 6,482
2,000 2,380 600 0 4,980 7,166
2,200 2,528 50 0 4,778 6,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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