AoeStats
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Arabia

504773386Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 19m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1014
+16
🇨🇳 Chinese · China
1013
+17
🇹🇼 Magyars · Taiwan
1039
-17
🇹🇼 Mongols · Taiwan
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 581 11:42 — — ⚔ Archer Rush
27 523 10:27 — —
26 508 9:59 — — ⚔ Scout Rush
26 509 9:42 18:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,415 2,790 250 0 6,455 7,336
2,330 2,623 1,085 0 6,038 6,523
1,925 3,035 525 0 5,485 6,980
3,025 1,625 200 35 4,885 7,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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