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Arabia

508109661Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1366
+11
🇧🇷 Spanish · Brazil
1310
+14
🇧🇷 Ethiopians · Brazil
1247
+16
🇧🇷 Malay · Brazil
1096
+23
🇧🇷 Huns · Brazil
1304
-18
🇧🇷 Franks · Brazil
1272
-17
🇲🇽 Italians · Mexico
1233
-15
🇧🇷 Britons · Brazil
1205
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,015 9:19 22:52 45:06 ⚔ Scout Rush
39 1,903 10:33 26:48 45:22 ⚔ Skirmisher Rush
34 1,652 9:21 24:22 42:46 ⚔ Scout Rush
31 1,511 9:34 26:40 46:14 ⚔ Archer Rush
27 1,315 11:26 29:18 — ⚔ Scout Rush
25 1,232 10:42 26:11 39:31 ⚔ Archer Rush
23 1,100 9:21 27:18 — ⚔ Archer Rush
20 957 11:24 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,505 10,590 7,010 2,900 40,005 48,288
18,015 10,770 8,795 1,630 39,210 44,761
17,845 8,519 9,845 2,100 38,309 40,064
19,275 8,530 8,915 700 37,420 39,301
11,450 12,103 7,600 900 32,053 36,417
12,105 7,093 5,110 1,525 25,833 26,577
7,175 8,172 5,745 980 22,072 24,620
2,555 2,725 460 30 5,770 6,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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