AoeStats
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Black Forest

509121703Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 57m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Romans · Vietnam
750
+11
🇳🇴 Bohemians · Norway
694
+14
🇿🇦 Bohemians · South Africa
651
-13
🇿🇦 Vietnamese · South Africa
634
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,611 12:37 23:01 38:51 ⛏ Fish Boom FC
23 1,322 13:33 30:20 44:08 ⚔ Drush into Skirms into Archers
21 1,192 13:42 23:37 46:51 ⚔ M@A FC
19 1,078 11:30 33:05 50:06 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,905 28,013 13,060 2,130 66,108 74,271
17,760 27,927 15,880 2,465 64,032 76,925
10,910 16,586 13,005 2,080 42,581 44,706
17,585 9,758 10,830 3,045 41,218 45,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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