AoeStats
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Black Forest

508267895Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 61m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
633
+17
🇹🇷 Franks · Türkiye
613
+17
🇿🇦 Bohemians · South Africa
654
-17
🇿🇦 Sicilians · South Africa
636
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,343 13:58 23:03 46:50 ⛏ Fast Castle
17 1,061 10:56 22:19 41:47
14 867 13:48 31:58 44:16 ⚔ Scout Rush
10 619 13:25 24:26 50:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,530 16,101 15,725 1,605 60,961 68,474
12,800 19,692 13,030 1,625 47,147 50,424
20,835 12,513 10,670 2,830 46,848 52,354
14,030 7,621 5,280 2,440 29,371 35,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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