AoeStats
← Outlaw

Highland

504080731Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 61m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Cumans · South Africa
640
+14
🇿🇦 Persians · South Africa
622
+14
🇦🇹 Burgundians · Austria
592
-28
🇦🇹 Britons · Austria
592
-28
Player eAPM Actions Feudal Castle Imperial Opening
22 1,370 9:50 24:27 43:07
17 1,068 10:00 27:10 48:26 ⚔ Archer Rush
13 820 11:11 25:55 50:05 ⛏ Fast Castle
13 766 10:38 29:07 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,475 18,785 13,990 850 46,100 50,993
21,960 9,465 8,755 950 41,130 47,230
17,670 8,150 11,345 1,400 38,565 42,018
7,460 6,389 4,710 100 18,659 21,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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