AoeStats
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Socotra

504073491Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
726
+12
🇨🇦 Cumans · Canada
694
+14
🇿🇦 Cumans · South Africa
653
-13
🇿🇦 Persians · South Africa
635
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,507 11:03 27:12 47:07 ⚔ Archer Rush
21 1,120 9:04 22:26 36:24
20 1,054 9:26 33:04 —
16 854 19:56 — — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,045 11,663 5,405 655 29,768 31,009
9,680 10,850 5,920 875 27,325 28,757
9,425 12,866 3,325 240 25,856 27,091
10,425 7,793 5,425 1,000 24,643 26,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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