AoeStats
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MegaRandom

506218688Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 51m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1364
+17
🇩🇪 Hindustanis · Germany
1363
+17
🇸🇪 Saracens · Sweden
1461
-20
🇸🇪 Armenians · Sweden
1314
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,477 9:40 24:28 39:09 ⚔ Scout Rush
39 2,032 9:43 17:55 36:00 ⚔ Scout Rush
37 1,892 10:05 14:41 33:02 ⛏ Fast Castle
33 1,704 9:31 26:46 39:34 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,075 19,362 12,885 5,305 71,627 78,471
25,730 22,785 13,825 3,290 65,630 68,645
26,930 14,139 12,575 2,800 56,444 57,439
23,300 24,015 5,210 2,435 54,960 61,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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