AoeStats
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Arena

505130596Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 33m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Burgundians · Uruguay
1012
+14
🇺🇾 Britons · Uruguay
1011
+14
🇺🇾 Turks · Uruguay
912
+18
🇨🇴 Bulgarians · Colombia
1049
-19
🇦🇷 Franks · Argentina
995
-17
🇹🇷 Turks · Türkiye
839
-23
Player eAPM Actions Feudal Castle Imperial Opening
25 850 9:07 18:42 32:06 ⛏ Fast Castle
25 825 11:10 18:05 28:11 ⛏ Fast Castle
25 831 11:27 15:23 29:27 ⛏ Fast Castle
24 809 10:44 14:45 25:58 ⛏ Fast Castle
18 618 9:29 17:23 31:35 ⛏ Fast Castle
17 556 11:42 16:16 22:57 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,045 9,030 5,500 200 27,775 31,251
11,435 5,225 3,535 1,400 21,595 25,776
7,685 6,753 4,725 750 19,913 24,920
9,450 5,071 2,810 650 17,981 21,525
8,975 3,678 2,805 1,200 16,658 21,376
5,570 5,520 4,095 100 15,285 18,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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