AoeStats
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Arena

505126211Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 37m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Burgundians · Uruguay
998
+14
🇺🇾 Britons · Uruguay
997
+14
🇺🇾 Mongols · Uruguay
976
+15
🇺🇾 Turks · Uruguay
895
+17
🇹🇷 Turks · Türkiye
969
-17
🇨🇿 Persians · Czechia
955
-15
🇲🇽 Berbers · Mexico
929
-14
🇺🇸 Shu · United States
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,459 11:28 16:50 22:40 ◆ FC into Fast Imp
31 1,166 11:49 16:34 31:14 ⛏ Fast Castle
27 993 10:14 17:45 32:23 ⛏ Fast Castle
27 996 9:42 16:35 29:21 ⛏ Fast Castle
26 964 11:30 16:40 27:47 ⛏ Fast Castle
21 789 11:21 14:53 30:50 ⛏ Fast Castle
15 556 11:12 16:43 — ⛏ Fast Castle
14 529 11:55 21:45 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,060 16,815 3,725 850 38,450 43,480
16,115 10,255 10,900 200 37,470 42,822
15,760 10,465 3,600 1,600 31,425 35,360
12,735 11,585 5,220 950 30,490 37,377
11,550 6,725 8,775 0 27,050 30,890
9,475 9,050 5,725 1,500 25,750 31,211
11,370 6,639 2,155 2,150 22,314 23,425
5,840 6,655 1,795 850 15,140 15,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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