AoeStats
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Arabia

509086869Analyzed
1v1 RM · 7d ago on Sep 25, 2026· 75m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
750
+32
🇸🇪 Ethiopians · Sweden
760
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,433 10:38 24:25 35:46 ⚔ Archers into Skirms
18 1,387 11:34 22:49 40:48 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,615 34,316 15,330 4,135 79,396 91,751
17,705 16,140 15,115 2,050 51,010 66,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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