AoeStats
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Oasis

508056476Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 50m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Huns · Romania
1000
+14
🇷🇴 Chinese · Romania
993
+15
🇫🇷 Vikings · France
993
+15
🇱🇹 Maya · Lithuania
1006
-17
🇷🇺 Spanish · Russia
948
-14
🇨🇱 Bulgarians · Chile
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,850 11:50 18:35 35:51 ⛏ Fast Castle
33 1,673 10:21 21:36 38:19 ⛏ Fast Castle
27 1,346 13:37 21:15 32:30 ⛏ Fast Castle
26 1,306 9:32 19:40 36:01 ⚔ Scout Rush
23 1,150 14:01 19:45 36:48
15 755 11:31 24:31 39:55

Resources

Player Food Wood Gold Stone Spent Collected
20,915 22,525 17,120 2,825 63,385 85,028
29,740 14,850 12,780 4,315 61,685 65,744
21,100 10,222 12,920 2,900 47,142 54,356
15,625 16,522 11,375 2,800 46,322 55,112
16,355 12,670 11,150 2,165 42,340 47,895
16,900 8,474 8,515 3,350 37,239 41,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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